Get yourself trained on Building an Unreal with this Online Training Building an Unreal RTS Game: Adding Killer Features.
Online Training Building an Unreal RTS Game: Adding Killer Features
In this course, the audience will learn about gameplay programming in Unreal Engine 4, usingexamples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games. Beginning with implementing an RTS-style free roaming camera from scratch, the course will thenmove into selecting Non-Playable Characters (NPCs) through mouse input; using basic ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course willcomplete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied andinteresting gameplay. Then in Volume 2, the audience will cover adding a second unit to the game, making a unit attack,creating Destructible environments, and finally, bring everything together with an RTS-style userinterface using Unreal Motion Graphics (UMG). The topics covered in this course will not only form the basis for an RTS game, but let the audiencebe introduced to various concepts that underlie gameplay programming in Unreal Engine 4. About the AuthorJonathan A. Daley is a co-founder of independent game studio Nacelle Games, which he founded with his wife Carrie Daley, in 2014. Since then they’ve shipped several games and apps for iOS and tvOS, as well as consulted on several VR projects. Jonathan has programmed and designed over 20 games and apps since 2013, using everything from the Unreal Engine 4 and Unity 3D game engines, to programming games and apps from scratch in Xcode and Visual Studio.
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As a society, we spend hundreds of billions of dollars measuring the return on our financial assets. Yet, at the same time, we still haven’t found convincing ways of measuring the return on our investments in developing people.
And I get it: If my bank account pays me 1% a year, I can measure it to the penny. We’ve been collectively trained to expect neat and precise ROI calculations on everything, so when it’s applied to something as seemingly squishy as how effectively people are learning in the workplace, the natural inclination is to throw up our hands and say it can’t be done. But we need to figure this out. In a world where skills beat capital, the winners and losers of the next 30 years will be determined by their ability to attract and develop great talent.
Fortunately, corporate learning & development (L&D), like most business functions, is evolving quickly. We can embrace some level of ambiguity and have rigor when measuring the ROI of learning. It just might look a little different than an M.B.A. would expect to see in an Excel model.