Get yourself trained on Complete Unity 2D with this Online Training Complete Unity 2D & 3D Game Development Course 2019.
Online Training Complete Unity 2D & 3D Game Development Course 2019
This course will take you down a guided learning path. You’ll learn to code in C# and then go on to build 2D & 3D games.Not only will you build games, but you will learn how to do it the way the pros do. We’ll even cover advanced topics like lighting, cinematics, and multiplayer.Here are the list of lectures you will find in the course:First Section: Complete Unity 2D Game Development CourseLecture 1: Introduction to UnityLecture 2: Adding assets to your sceneLecture 3: Adding physics and colliders to objectsLecture 4: Physics2D Materials and more collidersLecture 5: More Physics2D MaterialsLecture 6: PrefabsLecture 7: Fix disappearing assets and using Sorting LayersLecture 8: Organising and grouping assets in the HierarchyLecture 9: Introduction to scripting and collision detection in Unity with C#Lecture 10: Moving the player with C# codeLecture 11: Making the player jump with C# codeLecture 12: Jumping with ground checkLecture 13: Changing the player sprite and setting to fixed angleLecture 14: Creating animations for the player spriteLecture 15: Setting up the player animation controllerLecture 16: Controlling player animations with C# codeLecture 17: Flipping the player sprite with codeLecture 18: Make the camera follow the player with C# codeLecture 19: Stopping the player from sticking to edge of platforms or wallsLecture 20: Setting up a fall detectorLecture 21: Adding CheckpointsLecture 22: Respawning the playerLecture 23: Setting up the Level ManagerLecture 24: Adding a respawn delayLecture 25: Particle SystemsLecture 26: Collectibles and scoringLecture 27: Adding a UI to display the scoreSecond Section: Complete Unity 3D Game Development CourseLecture 28: Getting started with Unity 3DLecture 29: Creating objects in UnityLecture 30: How to export Maya models and import into UnityLecture 31: How to apply materials, shaders and textures to objects in UnityLecture 32: Adding terrain, trees and water to your gameLecture 33: Cameras in UnityLecture 34: Lighting in UnityLecture 35: Skyboxes in UnityLecture 36: Adding fog and lens flares in UnityLecture 37: Character controllers in UnityLecture 38: Advanced camera techniques in UnityLecture 39: PIP Map Effect in UnityLecture 40: Layers in UnityLecture 41: Scripting with C#Lecture 42: Variables and Data TypesLecture 43: Operators in C#Lecture 44: Conditional Statements in C#Lecture 45: Creating and calling methods (functions)Lecture 46: Keyboard InputLecture 47: Transforming objects using scriptsLecture 48: Mouse inputLecture 49: Create a rolling ball game with force and gravity in C#Lecture 50: Collision detection in UnityLecture 51: Raycasting in UnityLecture 52: GUI LabelsLecture 53: GUI BoxesLecture 54: GUI ButtonsLecture 55: Adding sound to your scene in UnityLecture 56: Animating 3D objects in UnityLecture 57: Particle Systems in UnityBonus lectures will be how to use these game development skill to get jobs and earn money online as a freelance game developer. I will also show you my earning proof that I have earned online as a freelance game developer.
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As a society, we spend hundreds of billions of dollars measuring the return on our financial assets. Yet, at the same time, we still haven’t found convincing ways of measuring the return on our investments in developing people.
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