Get yourself trained on Programming 2D Unity with this Online Training Programming 2D Unity Games in C# for Unity 2018 and Beyond.
Online Training Programming 2D Unity Games in C# for Unity 2018 and Beyond
Learn the ins and outs of building 2D games in Unity 2018 from the ground up. We will cover working in the engine, GameObjects & Components in detail, manycoding topics, and building art assets from a technical perspective. We will start from basics and there will be example scripts for you to download, test, and use if you wish throughout many of the tutorials provided in the course. With a focus on coding, I will be showing you advanced techniques such as Dependency Injection to make your scripts more loosely coupled and easier to make changes to later on and Unit testing through the Unity Test Runner.Several external tools will be covered as well to help you in creating your game (Pyxel Edit for Pixel Art, BFXR for Sound Effects, etc).Here are some of the Unity basics that will be covered in the courseRigidbodies and 2Dkinematic game physicsAdding, using, and manipulating components on game objectsWorkflows in Unity and learning how to work more efficientlyManipulating audio sources for sound playback during events and animationAdding lighting to 2Dsprite objects in the game engine.Using the Unity Tilemapping Tools to Create Game Maps with easy collision setupStep A to Zin Creating Prefabs for your game like a Giant Animated FireballHere are some of the coding topics covered in the courseCollision checking for walls and event triggersUI Menus – How to create and navigate between menu using the UI components available inside of unitySaving and Loading Game Data to Permanent or Temporary Files on Any PlatformOdin Inspector – a Premium addon that makes it easy to design inspectors for your scripts so designers can make changes to your game and also opens up serialization for important C# objects like Dictionaries.Managing character inventories including items and moneyRemembering the state of objects in the game when the player leaves and reenters a sceneHow to Use Scriptable Objects – Storing important game data like settings in an asset file that you can easily edit with the Unity inspectorCustom unity events and making outside scripts react to themEnemy and Projectile spawning scriptsUnit Testing and Scene Testing with the Unity Test RunnerDependency Injection with ZenjectPossibilities for Future UpdatesNested Prefabs in Unity 2018.3 (Definitely will cover this once it’s out)We may also touch on RigidBody Dynamic game physics for those who want a more modern take on 2D games like platformers and puzzle games (think Angry Birds)Updates leading into 2019 on the latest unity technologiesNote that the course, while it has a lot of content already is still a work in progress. I’m aiming to release additional videos the course each week and keeping information up to date. If you feel a topic is missing, feel free to shoot me a suggestion.
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